Some beautiful music to read the blog with

Sunday, 26 July 2015

Eve Online: Amarr Market - another Video tubecast on the Eve Online markets

I have discovered another Eve Online video tubecast.

It is called Eve Online: Amarr Market and, as the title suggests, it focuses on the Amarr market.  It is a weekly tubecast and seems to have been going for 2 years.

The angle here is that it focuses on a trade hub that is not Jita.  Amarr is the second largest trade hub after Jita and i find it to still be quite competitive.  However, a focus away from Jita is a welcome variety.

It has a standard format at the beginning:

- starts with a review on the mineral market
- then reviews the salvage products
- occasionally other items
- and finishes looking at Plex

I have included its link on the right hand side of this blog:

As a reminder, the other two video tubecasts i watch are:

It is worth saying that the value in these videos is watching them as they come out.  Their value lies in keeping up to date with what the producers are saying at the time.

Eve Talk

Eve Talk by Delonewolf.  It is a weekly YouTube cast for 20 - 30 mins talking about what he's seeing in the markets.  Has been going since at least the start of 2012.  Focused more on station trading, primarily looking to buy items at one point in time to store in a hanger to sell at later point in time at a better price.

Format is the same week to week: Starts with a talk on the Plex market, moves onto the minerals, then T1 ships, T2 ships, T3 ships and then a different market each week.  The discussion centres on what is happening by looking at charts and then Delonewolf gives his views on why this is happening followed by some trade ideas.

Unfortunately they are mixed in with his other youtube clips - so the link above goes to his youtube page.

Eve Prosper Market Review

the Eve Propser Market Review, which just started on Thursday 16 October 2014 night US time is a stream and youtube cast by John Purcell (Lockefox ingame) of the Eve Prosper Blog.

The link above is to the playlist on his youtube channel.  The Youtube cast has the 50 - 60 minute show but not the question and answer session afterwards.

It starts with a general news segement (not really market related), followed by the market charts starting with Plex, then some interesting charts, then Minerals, Moon Products and the  Fuel markets.  Lockefox gives his views on why the prices and volumes are moving, and some ideas on potential trades to make.

The show notes and slides can be found on his blog.

Sunday, 19 July 2015

Sovereignty Blockade Units are now obsolete

As part of the Patch released last week "Aegis Sovereignty", Sovereignty Blockade Units are now obsolete.  Details in the patch notes.

Sovereignty Blockade Units in space self destructed where as Sovereignty Blockade Units on the market were moved into the seller's hanger.

Furthermore, these Sovereignty Blockade Units in hangers can now be sold to NPCs for 250m.  Not a bad profit for anyone who was producing them at the current 170m raw material cost.

Now, before anyone works out that they only cost 170m to produce it is worth noting that the existing Blueprints don't actually produce them anymore!

However, if you have any lying around in your hanger - now would not be a bad time to sell them to your nearest friendly NPC.

Or put them up on the market as a collectors item!

For the Blueprint - you can't put it up for sale on the market, you can only put it for sale via the contract system, again as a collectors item.

Sunday, 12 July 2015

Hauling Corporations - a review for my business needs

I have written many times on why i use haulers rather than haul items myself, including this discussion right at the start of my business on Eve on why using courier contracts makes good business sense.

Furthermore, i have also discussed why i am willing to pay much more to get my items to their destination within 24 hours.

Indeed, there is a video of a presentation at Eve Fanfest 2015 from a Red Frog member.

Bottom line, is that it makes good business sense for me to use courier contracts to transfer my items from one location to another.

I am reviewing who i use to haul my items

I have now come to a point in my business where i am looking at all the options on hauling my items from Jita to the other trade hubs.  This has been caused my some people leaving in my favourite hauling corporation PushX which has prompted me to make a review of what else is out there.

Now, to put this all in perspective, PushX has undertaken 690 courier contracts for me, hauling 845bn ISK of items, costing me 16.5bn (i.e. 2%), all have been delivered on time (within 24 hours) and only 3 have failed (2 recently).  Job well done, in my books.

My conclusion

Read below for all the discussion - but i plan on trying out New Evolution Express for all courier contracts from Jita to the other trade hubs, and the independent individuals for all other contracts for now.

My Aims

I only really want three things from a hauler:

1) A known price (it is part of my cost of doing business)
2) A known time frame to deliver my items (an item not on the market can not sell)
3) Reliability (this is key - it must get to the destination time and time again, within the stated timeframe)

The Hauling Corporations

As far as i can tell, there are 5 options.
  • New Evolution Express
  • PushX Industries
  • Red Frog Freight
  • Haulers Channel
  • Independent individuals

New Evolution Express

New Evolution Express is a very new hauling corporation but experienced.  Made up of prior members of PushX.

Website not up to full functionality yet - i need to put in the number of jumper whereas the other two corporation websites work that out themselves from the starting and ending system.  That is annoying.

Offers two speeds of service: normal = 3 days to for contract to expire + 1 day to complete; and Priority = 1 day to for contract to expire + 1 day to complete.

Offers a menu of pricing depending on Standard vs Jump Freight vs Thera / Collateral / Space Security / Volume / Time.  At first glance, the menu is mind boggling (gets easier to understand with time), i always find it best to go straight to the price quote page.

Can go from anywhere to anywhere.  Maximum volume 845,000 m3 (standard freight, highsec).

Customer Support Channel: very new but seems well staffed.

Reliability: very new but so far so good.

PushX Industries

PushX Industries is a long time established corporation.

Very user friendly website - the best there is.  I just need to input the starting system + ending system + volume + collateral and i am quoted the normal & rush price.  Everything is well laid out.  It just sets the standard.

Offers two speeds of service: normal = 3 days to for contract to expire + 1 day to complete; and Rush = 1 day to for contract to expire + 1 day to complete.

Offers a menu of pricing depending on Standard vs Jump Freight / Collateral / Space Security / Volume / Time.  Again, at first glance, the menu is mind boggling (gets easier to understand with time), i always find it best to go straight to the price quote page.

Can go from anywhere to anywhere.  Maximum volume 1,125,000 m3 (standard freight, highsec).

Adding to that PushX has another website that tracks how your courier contract is progressing.  Hence, you can see if your contract has been accepted / delivered without logging into the game.  Another major plus.

Customer Support Channel: was excellent now poor after many members left to start New Evolution Express.

Reliability: was excellent but has recently tailed off, again, after many members left to start New Evolution Express.

Red Frog Freight

Red Frog Freight is the oldest hauling corporation in Eve.  Has various divisions: Red Frog Freight to haul cargo in highsec worth up to 1bn; Black Frog Freight to haul cargo in low sec; Blue Frog Freight to haul cargo valued at over 1bn ISK in Highsec.

The corporation operating as different divisions does make it look optically complicated but gets easier with time.

Website basic but very straight forward to use.  Probably the easiest to use.

Offers two speeds of service: normal = 3 days to for contract to expire + 1 day to complete; and Rush = 1 day to for contract to expire + 1 day to complete.

However, the Rush Jobs are limited to highsec jobs where collateral is under 1bn ISK.

Offers a menu of pricing depending on highsec vs lowsec / Collateral / Time.  The least complicated menu of pricing given it does not charge differently for different volume.

Can go from anywhere to anywhere.  Maximum volume 845,000 m3 (standard freight, highsec, less than 1bn collateral).

Customer Support Channel: Not sure myself but only hear good things about it.

Reliability: Not sure myself but only hear good things about it.

Haulers Channel

I have never used this chat channel "Haulers Channel" to highlight the courier contracts i have on offer.

From what i can tell, it seems populated and active with a focus on intel and tips for haulers as well as highlighting courier contracts for offer.

The discussion i see on hauling is high quality and well worth sitting in there if you are a hauler.

Independent individuals

This is really the courier contract system where you just put your contract on the open market.

I do use this typically to transfer items from a trade hub to Jita.  Perversely, i find it is done in a few hours and typically much cheaper than if one of the hauling corporations were to do it.

Indeed, another blogger MoxNix at MerchantMonarchy stated that they always used the public courier contracting system given the jobs were always done on time and much cheaper than the hauling corps.

Price Comparison between the Hauling Corporations

Given i operate in Highsec only, i input a variety of courier contracts to compare prices.  There is one consistent winner for the options i chose is New Evolution Express - it seems as if they are at a constant discount to the other hauling corps in an attempt to gain market share as a new entrant:

Jita >>> Dodixie, 900m collateral, 100m3 volume, Rush/Priority Job

New Evolution Express 22.2m
PushX Industries 23.6m
Red Frog Freight 99.0m

Jita >>> Dodixie, 2.5bn collateral, 100m3 volume, Rush/Priority Job

New Evolution Express 33.0m
PushX Industries 36.6m
Blue Frog Freight none offered

Jita >>> Dodixie, 2.5bn collateral, 50000m3 volume, Rush/Priority Job

New Evolution Express 39.0m
PushX Industries 43.8m
Blue Frog Freight none offered

Jita >>> Hek, 900m collateral, 100m3 volume, Rush/Priority Job

New Evolution Express 24.0m
PushX Industries 25.8m
Red Frog Freight 123.0m

Jita >>> Hek, 2.5bn collateral, 100m3 volume, Rush/Priority Job

New Evolution Express 37.5m
PushX Industries 42.0m
Blue Frog Freight none offered

Jita >>> Hek, 2.5bn collateral, 50000m3 volume, Rush/Priority Job

New Evolution Express 45.0m
PushX Industries 51.0m
Blue Frog Freight none offered

Friday, 10 July 2015

A 1bn ISK blunder by me


Has been a while since i was on the wrong end of a blunder - but today was that day.

I was putting a Typhoon Blueprint up for sale in Jita and instead of inputting 1115049998 i input 115049998.  Easy mistake to make though i should have double checked.

My heart skipped a beat when the market page refreshed and my sell order was not there.

And, there below, it is.

Someone has made a nice earner today.  They could immediately flip it to that Buy order and make 735m ISK profit before taxes and fees.

I tend to find the blunders balance out over time - someone will make a blunder in my favour at some stage.

. . . . . . . if the market system was coded to ensure that no sell order could be placed below the highest buy order then that, you know, would be just marvellous.

Sunday, 5 July 2015

An update to my business efforts

So, real life has been in the way, big style.  Looks like it is starting to calm down, so time to take stock of what I am doing in Eve.


Current wealth is 208bn ISK.

Made up from 85.0bn of sell orders + 2.6bn of buy orders + 3.6bn of items sitting in hangers waiting to be put on as sell orders + 47.8bn of ISK sitting doing nothing + 85.8bn of Plex - 17.0bn of provision against these sell orders in case I need to drop the prices to sell them.

As has been the case for a long time, if I am able to log on for at least 45 minutes each day then I make 7bn ISK per month.  When real life is busy I make less (sometimes close to nil) and other times I make more - as shown by the chart below:

What is really holding me back though is not the lack of time logging in, it is that 47.8bn of ISK I have which is just sitting there doing nothing.  That is dead money.  All i know about that 47.8bn is that it will still be 47.8bn next week.


I own 94 Plex for investment purposes.

I last entered the market to buy Plex in March 2015, buying 22 at 798m each.  In total I have spent 66.8bn on Plex vs todays value of 85.8bn - so I have made a gain of 28.5%.  Not bad, and so the Plex investment is doing what it is meant to do and growing my wealth rather than sitting gathering dust as ISK.  The post where I went through the reasons I chose to invest in Plex rather than some other item is linked.


I still have 2 accounts each with 3 characters.


My strategy remains unchanged.  I am looking for slow moving products to sell at high profit margins (minimum 20%).  This is in contrast to other (much richer) traders out there who look for fast moving but low margin items to sell.  My style suits my play time, I feel.  I am trying to avoid the competition whereas the other traders take them on (and win).

An item that I can buy for 100m ISK from Jita and sell in Dodixie for 130m in 5 days time with no maintenance to the sell order is fine with me.  In fact, that would be just ideal.  If i had 5 products that did that then i would earn 150m ISK over 5 days for 500m ISK invested.  That is close to getting me a Plex a month.  (before taxes etc etc but you see my point)

My overriding aim is that each business venture must be able to Plex an account per month and my total time spent on my businesses each day must not exceed 45 minutes.

Business locations

I operate out of a number of locations.  The aim is to make Jita the center of operations which collects all items in to have them hauled out to the selling locations.

  • Jita - this is the center of my operations.
  • The four other main trade hubs from which I sell items bought at Jita or manufactured from Lonetrek: Amarr; Dodixie; Hek; and Rens
  • Five (soon to be six) other smaller trading locations from which I sell items bought at Jita or manufactured from Lonetrek.  These are really low maintenance.  I have no competition but not many buyers either!
  • One manufacturing location in Lonetrek.

Everything happens in Highsec.


I contract out all my hauling of items from Jita to the four other main trade hubs.

Roughly, i have issued 690 contracts to haul 845bn ISK of items which has cost me 16.5bn ISK.  i.e. contracting out my hauling has added 2% to the cost of my items.  Given my profit margins are so high, that is fine by me.

Business Ventures - active

I have moved from trading to manufacturing T1 items as my main source of income.


  • This is much more lower time maintenance than trading which suits my style.
  • I focus entirely on T1 items and a few T2 items.  I am slowly expanding the T2 items as I go - though until i get my head around invention i have to rely on buying T2 BPCs which have varying material requirements.  At least with my T1 BPOs i know their material requirements so my spreadsheets can tell me what materials to buy for what i all want to manufacture.
  • I manufacture all my items in Lonetrek and haul them to Jita
  • I manufacture to replace items sold - so i don't carry spare stock if i can help it
  • I buy all my raw materials in Jita and haul them to Lonetrek to undertake the manufacturing
  • I focus on items that no-one else really sells.


  • This is all about buying from Sell Orders in Jita and hauling these items to my selling hubs to sell.
  • I have scaled back my trading to some high value items I buy from Jita to sell in other other trading locations.  I easily make a Plex from all this.  It is lumpy and slow but reliable.
  • I trade high value items such as implants and blueprints.
  • I probably make between 1 and 3bn ISK a month on this.  Once i nail down the small number of items i want to trade in it should be more.

Planetary Interaction

  • I almost entirely produce P3 items for sale.  I buy P2 items from the market and haul them to my 15 (soon to be 20) factory planets to produce the P3 items.
  • I always have some P3 items on the market to sell.  I tend not to move their price.  So, i only produce to replace sold orders.
  • I don't change the P3 item that i produce - the thought of all that clicking on the factories appalls me!
  • I tried to do P4 items - but they all tend to be loss making if you start from buying the P3 items from the market.
  • I don't own any customs offices so i tend to may planetary tax.  I always aim to have tax rates at below 10%
  • In all, i suspect i make about 1bn ISK per month on this.
  • Nice passive income, not overly reliable though takes up little time.

Plex Trading

  • I am dabbling here - and currently i barely make anything.  I may drop it.

Business Ventures - not active

Station Trading

  • I tried this a while ago and I could not master it.  I may rethink how to do it.  But, more likely, I will just not do it.


  • That went right onto the backburner almost as soon as i started it.  Felt too complicated at the time - i am taking another look at it.


  • I tried this out to see what it was all about.  I would have to say that it is useful to mine when catching up on all the Eve podcasts / videos of the week.  I imagine a fleet mining operation would be quite relaxing and enjoyable.
  • It does not make me anything so i don't count it as a business venture - but it does give good time to catch up on things whilst mining in the background.

Business Ventures - in the works


  • I have set up a POS near one of my selling hubs as an experiment.  No idea what to do with it.
  • I am looking to set up another near my manufacturing location to start to research the BPOs i have.

Low Sec / Nul Sec

  • I would love to do something there - just no idea what or how, for now.  And the place just sounds to terrifying for me.

  • i bought an Obelisk - i have no idea why.

Saturday, 13 June 2015

This just breaks my heart - a Plex blunder

Every time i see someone miss-sell a Plex it just breaks my heart.

In the image below it appears someone has sold at least one Plex at 910 ISK when i very much suspect they meant to sell at 910,000,000 ISK.  A classic miss-posting that can occur in Eve.

The current view is that the sandbox nature of Eve Online means that players must live with those mistakes - CCP are not here to protect players from themselves.

In the above case, this could be a Plex trader - in which case that is less of an issue.  They can take such losses and likely make such a mistake every so often.

It could though be someone who has spent $15 to buy a Plex and miss-sold it on the market - that would be a bigger problem.  i would hope they get their due ISK if they put in a ticket to CCP.

However, it does point to the flaw in the current market system.  On today's exchanges - Sell orders that are priced below posted below Buy orders are settled at the price of those Buy orders.

So, in the above example, the Sell order would have sold at something like 868,000,000 ISK even if it was posted at a mere 910 ISK.

I am no coder - but i wonder how much additional time and resource this would require?

Sunday, 7 June 2015

The Plex Account

A while back i discovered that i was collecting too much surplus ISK and i needed something to invest it in - which lead to me to investing in Plex.  My thinking was that this was the one item in game that could keep pace with inflation in Eve Online.

Don't look at the mineral prices as a guide to inflation - look at the ISK cost of keeping up with the game as a guide to inflation in Eve Online, it is going up.

My reasoning what that the ideal characteristics of such an investment would be:

  • Price linked somehow to the rising wealth in the game though i also want the price to be independent of individual specific items
  • Controlled supply - i want the supply of my investment to be limited or restrained so that as a scarce resource its value can grow as wealth in the game grows
  • Readily converted to ISK no matter what the environment - come war, peace, patch, expansion, you name it i want my investment to be recognised by all players at all times as something of value
  • Sufficiently liquid to convert to ISK in a short period of time - i.e. i can sell my investment very quickly into the market for a fair price
  • Power Proof - i don't want any player / alliance power base able to control the price of my investment
  • Patch / expansion proof - i don't want my investment to be materially reduced in value on the whim of a change in a patch or expansion.

Which lead me to Plex.

Well, one year later i now own 94 Plex valued at 83bn ISK.

In all, I have entered the market 6 times to buy those Plex and by average gain has been 24.2% (a range of 38.8% to 10.6%).

So far, at least, my theory is holding true on investing in Plex.

However, it is fair to say that whilst i meet one side of the CCP aim of Plex (i am providing liquidity to those players that which to sell buy Plex for US$ and then sell that Plex for ISK), i am part of the player base that is forcing the price of Plex up (i don't plan on selling my Plex any time soon).

Saturday, 30 May 2015

CCP Financial Statements for 2014 - a review

The CCP 2014 Financial Statements were filed at the Directorate of Internal Revenue on 19 May 2015.  I have a (legally) obtained copy and discuss them below.

I have filled in the main numbers on my CCP Financials (as published) page to allow a quick comparison to prior years.

I have also created new page "CCP hf. Consolidated Financial Statements for 2014"
 that recreates the 2014 accounts as near as practicable to their original form (omitting parts that are largely irrelevant for our purposes) and so to allow others to take the information and analyse it themselves.

A bit of background

Iceland, much like the UK and other countries, requires all companies (both public and private) to file their Accounts within a certain time such that they be kept on record and can be viewed by the public.  There are good reasons for this which are beyond this post.  For the UK, anyone can go online to Companies House, or private websites, and download a copy of any UK company for £1.  In Iceland, you need to fill out a form and, for the required payment, they email you the accounts.

The 2014 CCP hf. Accounts can be found on the website of Directorate of Internal Revenue, click on the "+" sign beside the phrase "
Gögn úr ársreikningaskrá".

And if you brush up on your Icelandic you can find the right form to fill in and the accounts will be emailed to you for a fee.  Note, you need to navigate the Icelandic version of this site (google translated if required), the English version seems to bypass all the company data pages.

And so onto the 2014 Accounts

For the record, I maintain that Eve Online is a very profitable, cash generative and low growth game which is standing the test of time (up their with very few other games).  Perhaps where CCP has fallen down is how it uses that cash on other projects - and 2013 and 2014 was all about cleaning up that mess.

Remember, we already had the accounts for the 6 months to June 2014, so the focus is on the 6 months to December 2014.

The Summary

As a result of all the write-offs of Dust514 and World of Darkness, some general cleaning up of the Balance Sheet, and i suspect some accelerated amortisation of Eve Online Development costs, CCP reported a loss of $65.6m.

It is hard to separate out totally the write-offs to get an underlying feel of how Eve Online is doing - if i could, i greatly suspect we would see a nice profit.  We won't really know until the June 2015 accounts are released by CCP.

If i had to estimate the underlying profits then i would add back:
- $29m write-off of Dust514 and World of Darkness
- $46m accelerated amortisation of Eve Online Development Costs (my estimate)
- $3m additional interest cost

. . . . . and that would give me pre-tax profits of $11m.

The feeling here is that CCP have rebased the company and Financial Statements back to something more conservative and solid.  Which is sensible ahead of what looks like the recapitalisation of CCP, which is what i suspected back in April when CCP announced it was repaying its expensive Convertible Bond.

For what looks like a large loss, the company did actually generate a little cash in the year!


Full year revenues fell 10.6% to $68.6m.  In the second half of 2014 revenues fell 19.9% when compared to the second half of 2013.

It has hard to know how much of these revenues were in China, personally i estimate strong Chinese growth from $1.8m in 2013 to $3.5m in 2014.

Broadly, all the gains in revenues made in 2013 were given back in 2014.  Revenues in 2012 were $65.3m which is broadly where 2014 ended up.

Revenues fell in all geographies - so we witnessed a broad based pull back.

Don't forget that the US$ was strengthening against the Euro - so European sales will have this headwind against them.


The accounts themselves do not state the number of subscribers in Eve Online.


Now, working out what is linked to writing off Dust514 and World of Darkness and what is linked to Eve Online and Valkyrie is key to working out what is the ongoing underlying level of R&D and therefore what the profitability is of the rebased CCP business.

However, it is not clear in the Financial Statements but i can tell that not only has CCP written off all the Dust514 and World of Darkness but it appears also to have accelerated the amortisation of some of the Eve Online development.  This may reflect the new policy of releasing content more frequently.

That is the only way for now i can explain Development Cost on the Balance Sheet being $13.6m.  It has never been that low.  Back in 2009 it was $37.6m.  This may also reflect CCP just clearing the decks ahead of a recapitalisation.

(The $14.3m Carrying Amount includes a Trademark of $0.7m).

In the full year the company charged $86m to R&D.  I am confident that $29m were write-offs (most likely Dust514 and World of Darkness).  So what started in 2009 has no come to an end.

That leaves $57m.  I greatly suspect most of that related to an accelerated amortisation of Eve Online Development costs.

In 2014, $7.9m of staff costs were capitalised (i.e. classed as Development Costs) vs $20.1m in 2013.  I suspect that gives a good indication of the R&D cost going forwards.  i.e. nearer $10m vs $17m we saw in 2012.

Other costs

In the second half of the year the CCP cut back on Publishing and Marketing, taking down to 8.9% and 15.3% of revenues respectively (vs 11.4% and 18.1% in the second half of 2013) which perhaps reflects no more Dust514 and World of Darkness.

G&A (General & Admin) costs though went up to $19.8m (=28.8% of sales) - which is odd.  Perhaps some of cost of the work done in relation to paying back the Convertible Bond is in there?

Staff numbers

To put the re-focus of the company into perspective, the number of staff fell from 508 in December 2013 to 339 in December 2014.

In September 2013 CCP employed 553 staff and in December 2010 CCP employed 603 staff which was the start of the ramp up of employees for the Dust514 and World of Darkness development.

Finance Costs

Technical accounting bit here: given the Convertible Bond was repaid early it had to be restated at $20m on the balance sheet vs the $16.7m it was held at before and this difference was put through the Finance Cost on the Income Statement.  Hence, interest costs were about $3m higher than normal.

Balance sheet

There has been a lot of cleaning up: some goodwill has been written to zero; the Development cost on the Balance Sheet has fallen from $72m to $14m (as discussed above); inventories written down to zero.

What that all means is that the Total Equity in the company has gone negative to the tune of $15.3m.

I would expect to see a capital reorganisation in the June 2015 Financial Statements to turn that back positive.


Working out the net debt of CCP is surprisingly hard but i estimate it was $12.4m in 2012, $15.9m in 2013 and $16.0m in 2014.

Cash Flows

It looks like CCP generated a small positive cash flow of $238k in 2014 - not much else to say, things are messy this year.  But if CCP has a lower cost of debt and some other costs come down then we may even get positive cash flows in 2015.

Bond refinancing

I was somewhat surprised to see no mention of the Bond being repaid in April this year.  In my mind this is a key post balance sheet event - even though it occurred after 31 December 2014 there are plenty of indications in the Accounts that it was about to happen and, to me, some sort of explanation would add further clarity.  So, The Accounts don't give any clue as to how the convertible bond was repaid - I.e. With new debt or new shareholders putting in new equity.

However, the Accounts also comes with the complete list of Shareholders attached which I can compare to the main shareholders listed in the September 2013 Prospectus which dealt with the Convertible Bond Placing.


As ever, to get an idea of how much Plex is sitting in hangers we look at the Deferred Income line in the balance sheet.  As a reminder, CCP books Plex sold for US$ as revenues when it is finally converted into game time etc (I.e. used up).  Otherwise, the cash received for the sale of the Plex sits in Deferred Income.

Also potentially sitting in Deferred Income is any Aurum bought from the Store - but I assume that the purchase of Aurum is used immediately.

See my reasoning in this post i wrote back in September 2014 for linking Deferred Income to Plex price movements.

Looking at the "In-game purchases not yet consumed" line indicates that the US$ value of Plex sitting in hangers has risen from $2.1m to $3.0m.  If we assume each Plex costs $15 then that indicates the number of Plex sitting in hangers has risen from 140.5k to 197.7k (using the same methodology in December 2012 there was 71k Plex sitting in hangers).

In some ways this does not add much to the debate on the price of Plex though it does suggest a net 57,200 additional Plex were created in the last year (= Gross creations of Plex less Gross usage of Plex).  In the first 6 months i estimated that about 13,000 additional Plex had been created and therefore this indicates the second half of 2014 saw more investor buying.

Saturday, 23 May 2015

Moving Eve Online Character data to a new computer

So, my graphics card died on me which was a suitable catalyst for a new computer.  I was plesently surprised that by old PC had lasted 5 years and was still able to play my games and meet my requirements - though latterly it was coming to the edge of its abilities.

Anyway, below is what i did to make sure my Eve Character setup was as before.  I.e. quickbar settings, communication channel settings etc.

Quite simply, i just needed to copy the character files from one PC to the other.

The file with the Character data is located at:


where yourname is the name you have given for your data on your PC.

note, the AppData folder is a hidden folder in Windows so you either need to unhide it or do what i did and search for CCP in Windows Explorer.

in this folder you will find:

in the above you see that i have two accounts (core_user) each with 3 characters (core_char).

As far as i can tell, the core_user_12345678.dat files contain the data for your quickbars etc whilst the core_char_11223344.dat files contain the data for your channel tabs etc.

I copied the two core_user_12345678.dat files and the six core_char_11223344.dat files to my new PC.  i.e copy all the files where i have blanked out some data in red.

As far as i can tell, Eve Online on my new computer looks exactly like the old computer in terms of character set up.  Graphics settings though are not included though for me i was resetting to High anyway so i did not mind.

I am not sure what the other 2 .dat files do - they clearly hold some data given on my other PC they were a little bigger, though not much.

Note, this is a very similar process to copying quickbar data from one account to another which i covered in this post.

Sunday, 3 May 2015

Eve Fanfest 2015 - Courier Contracts

In this year's Eve Fanfest a member of Red Frog gave a talk.  Red Frog is one of the Hauling corporations in Eve Online that make their money by hauling contracts made privately to them from A to B.  Personally, i use Push Industries.

It is a 24 minutes presentation and a very good watch:

At 2:20 in he talks about what a Courier Contract is, how it works and how collateral works.

At 5:40 in he talks about what Red Frog is, what they fly and each of the three divisions (2 Hi-Sec, 1 Low-Sec).

At 10:00 in he talks about gankers and the maths of ganking.

At 14:00 in he talks about recruitment and the insurance scheme they have.

At 17:00 in he opens it up for questions from the floor.