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Saturday, 11 June 2016

May 2016 Economic Report - Eve turns socialist

The monthly Economic Report for May is out.

In summary:


The big events in May were the first full month of Citadel building, what looks like the wind down of World War Bee and the rise in Transaction Taxes / Broker Fees (the socialist part).


The overall numbers to keep everything in perspective for March, all in Trillions: Mining rose 15% to 26.3; Destruction fell 7% to 32.9; Trade fell 14% to 734.2; Production rose 39% to 145.4.


The fall in Trade by 14% to a new 2016 record low - i am assuming this is in part because Citadel trade is not being picked up or because of the focus on building citadels?



Some Stats on Deklein (home region of losing side in World War Bee):

  • March was all hands to the pumps, April was the battles, May is the ghost town
  • Trade peaked at 2.7 trillion in March, now down at 871 billion in May
  • Production peaked at 4.0 trillion in March, now down at 704 billion in May
  • Mining peaked at 1.0 trillion in March, now down at 163 billion in May
  • Destruction peaked at 1.1 trillion in April, now down at 482 billion in May


Some stats on the effect of the rise in Transaction Taxes and Broker Fees:

  • On 27 April 2016, Transaction Tax (a tax on items sold) went from 1.5% to 2.0% and Broker Fees (a tax on orders placed on the market for future fulfillment) went from 1% to 3%.
  • The aim of this was to make Citadels competitive vs NPC stations
  • In May Transaction Tax rose 13% and Brokers Fees rose 147% despite Trade falling 14%.
  • Transaction Taxes are back at February Levels when Trade was 33% higher than it was in May.
  • Broker Fees are up 214% from February.
  • Broker fees are now the biggest ISK sink in the game
  • That is called a friction on trade to you and me.
  • Or socialism - the redistribution of wealth away from the rich to the government.


Some thoughts on Plex Prices:

  • In April and May, 0.5 trillion and 1.5 trillion more was spent than was earned.
  • In February and March 22 trillion and 34 trillion more was earned than was spent - i suspect that went into financing World War Bee.
  • I would suggest that there has not been the surplus ISK available to buy Plex.  Infact, there was been net selling to finance wars and Citadels.
  • The net effect of Transaction Tax and Broker Fees has been to increase spend by 15 trillion since March
  • Hence, once Citadel building is over there should be surplus ISK generated each month to buy Plex
  • Just not as much as before.
  • There have only been 5 months since records began where ISK left the game, April and May were two of those.



Overall


Compared to April where we had the numbers of war, in May we have the numbers of gathering and building.


Mining up 15% to record highs for 2016, Production up a massive 39% to 2016 record highs and Bountry Prizes also rose a strong 31% to 2016 record highs.


The activities of war were down: Destruction fell 7% to 2016 lows; Insurance fell 18%.


The amount of ISK sitting in players and corporation wallets fell for a second month in a row from 968 trillion to 953 trillion - in part due to the spending exceeding income for only the fourth month on record (has to be Citadel related) and also due to 13 trillion leaving the game (players leaving).



Items of note from Regional Activity


Trade - down 14%


I am not sure of the reasons why Trade was down 14% in May, i had expected a rise as the World War Bee came to an end and warriors could return to being miners and traders.

This time  i have put two tables up, the top table is the top 10 Region Trade for May:



Trade
Trillions
1 The Forge 517.1
2 Domain 86.2
3 Sinq Laison 30.0
4 Heimatar 15.5
5 Lonetrek 13.0
6 Metropolis 12.9
7 Essence 5.2
8 The Citadel 5.2
9 Providence 4.5
10 Tash-Murkon 4.1


Below is the top 10 Trade Regions for April:



Trillions
1The Forge597.7
2Domain99.4
3Sinq Laison34.8
4Heimatar19.1
5Lonetrek18.6
6Metropolis14.0
7The Citadel7.1
8Essence6.5
9Providence4.4
10Tash-Murkon4.1



Two things to note here:

Firstly, there is clearly been a large fall across the board in High-Sec.  I am guessing one of two things here: either the data can not pick up trade in Citadels; or there genuinely was less trade as the focus was on building Citadels.  I suspect the former.

If it is the latter, i.e. a genuine fall in Trade then that would surprise me given Trade was only up 1% in April following a 14% fall in March (that was due to Skill Point Trading in February).  In other words, from the high in February, trading has fallen 25%.

No big ranking changes from February or March or April.  Business almost as normal really, Trade Hubs dominating.

Secondly, that said, the battle for Lonetrek to replace Metropolis (Hek) as a Trade Hub took a knock.  I suspect Lonetrek could fall further as World War Bee is scaled down given Lonetrek's position as a staging Region.

As a reminder to new players, the main 5 Trade Hubs in the order we know: The Forge (i.e. Jita); Domain (i.e. Amarr); Sinq Laison (i.e. Dodixie); Heimatar (i.e. Rens); Metropolis (i.e. Hek).

In the next 5: the expected Essence and Tash-Murkon are there, known secondary trade hubs.  But also Lonetrek and Citadel (both Regions that are one jump out of Jita) and Providence (null sec space that borders several highsec Regions: Domain / Tash-Murkon / Devoid / Derelik).

The dominance of The Forge (Jita) reigns supreme though - Jita shows no sign of losing its dominance.  It is no surprise that citadels in High-Sec are parking themselves close to Jita as they fight for its business.


Of other news, Deklein (home region of the losing side in World War Bee) has seen Trade fall 68% from 2.8 trillion in March to 0.9 trillion in May.

Trade was up 76% in Fade to 2.2 trillion, and up strongly since the February level of 475 billion.

Vale of the Silent is seeing good trade, up 571% to  2.1 trillion though it was typically 1.4 trillion in February / March.



Production - up 39%


The 39% rise in Production, i greatly suspect, is the building of Citadels and rebuilding of items lost in World War Bee.

Again,  i have put two tables up, the top table is the top 10 Region Production for May:


Production
Trillions
1 The Forge 32.7
2 Lonetrek 19.6
3 The Citadel 15.1
4 Domain 8.9
5 Providence 5.4
6 Sinq Laison 5.3
7 Geminate 3.7
8 Catch 2.8
9 Tash-Murkon 2.6
10 Malpais 2.4

Below is the top 10 Production Regions for April:


Trillions
1The Forge19.6
2Lonetrek14.0
3The Citadel11.8
4Domain7.3
5Sinq Laison5.3
6Providence3.6
7Metropolis2.8
8Geminate2.5
9Malpais2.1
10Tash-Murkon2.0




The Regions of The Forge and its neighbours Lonetrek and Citadel dominated - they were always big production centers but now take on the role as being where Citadels are being focused in High Sec to take business away from Jita

For new players - The Forge remains the top slot - makes sense, many people will produce near where they buy the raw materials and/or intend to sell.


Domain and Sinq Laison are the other two major Trade Hubs - hence would expect Production to be there.


Providence, is a Low Sec Region but borders several highsec Regions: Domain / Tash-Murkon / Devoid / Derelik and has a more inviting stance for players - hence we would expect to see it be up there in the Production rankings.

Deklein (home region of the losing side in World War Bee) has fallen from the top 10 in Feb / Mar all the way to position 42 with a Production value fall of 83% from 4.0 trillion in March to 0.7 trillion in May.



Mining - up 15%


Mining rose 15% back up to pre World War Bee levels - reflecting less war disruption and the focus on mining to build Citadels.



mining
Trillions
1 The Forge 1.7
2 Providence 1.5
3 Lonetrek 1.4
4 Domain 1.4
5 Metropolis 1.1
6 Malpais 1.0
7 Cobalt Edge 0.9
8 Tash-Murkon 0.9
9 Everyshore 0.9
10 Sinq Laison 0.8



Nothing special of note in mining this month.

Deklein, which historically had been a Top 10 mining Region remains down at position number 46.  In its great days we would see 1.0 trillion mined in a month, now it is barely 0.2 trillion.  How the mightly have fallen.


The Forge and Domain at the top given being major Trade Hubs - so people mining near where they intend to sell and Lonetrek being next to The Forge and itself a major production Region.

Providence is up there given it is nullsec space that is very connected to several High Sec Regions and has a more neutral policy to neutral players.  In fact, mining in Providence has been rising nicely each month.  Back in February it was 974 billion.  In May it is now 1.459 trillion.  And i bet there is not one 
New Halaima Code of Conduct contract between them, not being High Sec and all that.

Destruction - down 7%, pre World War Bee levels



Looks like World War Bee is winding down.

The top table is the top 10 Destruction in May:


Destroyed
Trillions
1 Lonetrek 2.7
2 The Citadel 2.2
3 The Forge 1.9
4 Domain 1.4
5 Black Rise 1.4
6 Providence 1.2
7 Sinq Laison 1.1
8 Metropolis 1.1
9 Catch 1.0
10 Querious 1.0



The table below is the top 10 Destruction in April:


Trillions
1Lonetrek3.0
2Pure Blind2.3
3The Forge2.3
4The Citadel1.9
5Black Rise1.6
6Domain1.4
7Tribute1.1
8Deklein1.1
9Metropolis1.1
10Sinq Laison1.1



Life seems to be returning to normal where Destruction is focused on High Sec.

Catch and Querious, though they are now in the top 10, have always seen Destruction around the 1 trillion level.

In March we saw Vale of the Silent enter the top 10 given a large battle, in April Deklein and Pure Blind entered the top 10 as the war moved on.

In May life has merely returned to normal.  Lonetrek remains higher than normal, also Fade, but that is about it.  Fade saw a net Import position rather than its normal net exports - i.e. a net 4.6 trillion of items were moved into Fade during May vs the more normal net 10 trillion leaving.

Life as normal of course means that Destruction follows Trade - for that, read ganking.


For The Forge, during May there was 734 trillion ISK of goods imported into the Region and 736 trillion ISK of goods exported.  Out of all that, a mere 1.9 trillion was destroyed.  A drop in the ocean really, only 0.1% of all traffic value.  Though annoying if you happen to be amongst that drop.

In fact, all the major Trade Hubs don't see more than 0.2% of their import+export traffic destroyed in May.  Ganking is clearly there but just not the threat it is made out to be.



Imports and Exports


I normally watch the Imports and Exports as an indicator on the travel of goods or, more recently, the movement of war.

In all, Imports were down 2% and Exports were down 1% following rises of 14% in each of March and April.  To me, the March and April rises were due to war mobilisation.  The May flat level i suspect is due to a wind down in war countered by an increase in movement of goods to build Citadels.

And that is largely what i think we are seeing . . . . . . 

Firstly, for the first time i can recall we have seen net exports out of The Forge (Jita).  The net imports in Feb / Mar / Apr was 21.8 / 117.0 / 23.5 trillion,  In May, the net export was 1.9 trillion.  For now, i am putting that down to building Citadels in Lonetrek (Region next door).  For what it is worth, when i look at import data, i add the value of anything mined in that Region to Imports given i suspect much of it is then Exported.

Secondly, though Trade was down 14% in The Forge (Jita) the Imports and Exports were up 7% and 11% respectively.  Presumably, therefore, much of that did not go through the markets but was transported into the Forge to be used in building Citadels in The Forge or Lonetrek.

The only other Regions i could see that saw a reversal in normal direction of trade was Tribute which normally sees net exports, in May saw 13 trillion of net imports.  I am guessing that is war related.  And Fade which normally sees net exports, this time saw net imports.

Of the normal review where i look for Regions seeing a higher than normal net import or export the following i could only really see that 
Catch has now been consistently seeing higher imports than exports, and the amounts rose strongly in May.



Items of note in the Sinks and Faucets


This is a story of tax rises, Citadel building, wars winding down and ratting back to normal levels.

As a reminder on 27 April 2016, Transaction Tax (a tax on items sold) went from 1.5% to 2.0% and Broker Fees (a tax on orders placed on the market for future fulfillment) went from 1% to 3%.


The aim of this was to make Citadels competitive and therefore encourage traders to move from NPC stations to Citadels.

In May Transaction Tax rose 13% and Brokers Fees rose 147% despite Trade falling 14%.  That is called a tax rise to you and me.  Looks like Eve is going socialist.

In fact, Transaction Taxes are back at February Levels when Trade was 33% higher than it was in May.  Broker Fees are up 214% from February!  Broker fees are now the biggest ISK sink in the game.

We can see the effect of Citadel Blueprints: the spend on Blueprints shot up 566% to 24.8 trillion in April vs 3.7 trillion in March, and remain high at 15.3 trillion in May.

Manufacturing costs are up 26%, Industry Job Taxes are up 27% and Planetary Interaction Taxes are up 32 - 38% - all points to gathering materials to manufacture Citadels.  Infact, Planetary Construction is up 38% - that is a serious amount of tedious clicking going on!

Bounty prizes are up 31% to 38.2 trillion - so back to pre-war levels.  Warriors going back to ratting. 

Net insurance payments (payments to players less premiums paid to NPCs) fell 18% to 3.7 trillion having risen by a massive 31% to 4.5 trillion ISK in April (on top of a massive 21% to 3.4 trillion ISK in March).  That is war winding down.

Project Discovery rewards keep on falling, now down to 177 billion vs 340 billion in March.



Items of note in the Money Supply

Looks like the money supply data got a bit borked in the last part of May (no data for character ISK) but was sorted out for the last day in May.  For now, i am going to ignore the movements in daily ISK during May - i suspect the data needs cleaned.

The greatest inflow of ISK into the game as a % of the prior day's ISK was on 17 October 2014 when 4.9 trillion ISK came into the game (=0.66% of the prior day's ISK in the game).  And indeed 18 October 2014 was the third largest day with 4.1 trillion ISK coming into the game.  Not sure why this would be: Plex went over 800m though that itself would not cause ISK to flow into the game; may also relate to SOMER Blink reimbursing prior deposits (see paragraph below).

The greatest outflow of ISK from the game occured on 20 August 2014 when a massive 32.7 trillion ISK left the game (=4.3% of the prior day's ISK in the game).  Most likely to do with the banning of SOMER Blink from the game on that day.  To put this in perspective, the next largest outflow of ISK was on 8 January 2016 when 4.8 trillion left the game (=0.52% of the prior day's ISK in the game) - again, most likely due to a banning event: The Latest IWANTISK Ban Wave.  Seems at least to be a pattern to the major outflow days = banning days.



Mapping all that onto Plex Prices

I greatly suspect players, like myself, use surplus ISK generated each month to buy Plex.  When i say "surplus" i of course mean surplus to all other requirements - where i have a choice of letting my ISK balance grow with no chance of generating further returns or i can invest it somewhere.

Normally, there is 20 - 30 trillion of surplus ISK generated which, through the mechanisms of trading, makes its way nicely up to the business owners and bankers in Eve.

They then park some of that in Plex.  That is what makes Plex an inflation hedge - where inflation is defined as money supply.  That is, the rising amount of ISK in Eve.

However, we have had three recent events which have disrupted that flow.

Firstly, World War Bee, i suspect, will have seen a higher than normal selling pressure to finance the war.  For a few months that extra ISK generated went into financing the war and i suspect hoarded reserves of Plex were sold to help out.  That i suspect is now largely over.

Secondly, Citadel building will also have seen a higher than normal selling pressure to finance the cost of building Citadels.  That i suspect has further to go.

Thirdly, the rise in Transaction Taxes and Broker Fees has added a further 15 trillion of additional ISK sink to Eve.  That is here to stay.

The net effect of all that has meant that in April and May we have seen, for the first time since August 2014, ISK actually leave Eve.

ISK has only left Eve on three prior occasions - August 2014, April 2014 and March 2014.

Hence,for the last two months there has not been surplus ISK generated to invest in Plex and for the prior three months before that we had World War Bee financing by selling Plex.

Going forwards, we still have Citadel build pressure and the higher Transaction Taxes and Broker Fees.  The latter part is called socialism - the redistribution fo wealth from the wealthy to the poor via the government.  Except, at present, it is not getting much further than the Eve government.

Sunday, 29 May 2016

Citadel effect on Salvage Material Prices

I noticed the below charts of certain Salvage Materials moving up off the dials recently (all charts are over a year):

Now, this is not the case for all Salvage Material items - hence i don't think this indicates a lack of supply (or activity from salvage) as a general theme though this perhaps plays a part.

. . . . . clearly, these are Citadel related materials where demand is noticeably outstripping supply.

Furthermore, i am thinking that the current war is diverting activity away from salvaging activity - hence, supply is perhaps unable to react in the short term.

I have not checked but i have to expect that the Planetary Equipment items that are required in Citadels are also moving upwards at the speed of light also - though it is easier for supply to react given these items can be produced when players are doing other things or indeed when offline.

Now, i suppose the question is whether these items are going to remain at a high level (i.e. Citadels will be built then destroyed and so built again as an ongoing cycle) or whether they fall back to prior levels.

Either way, for those players that like to salvage - there is a good market for some items at present!


Broken Drone Transceivers have gone up 5x over the year.



Conductive Polymer has moved upwards about 3x.



Contaminated Lorentz Fluid has move up about 9 to 10x recently.



Contaminated Nanite Compound has moved up about 2 to 3x recently.



Scorced Telemetry Processor has move up about 15x.



Tangled Power Conduit are up 10 - 12x.



Thruster Consoles are up about 9x.




Sunday, 8 May 2016

April 2016 Economic Report - the economics of war.

The monthly Economic Report for April is out.

In summary:

 - The numbers reflecting war are up; the numbers reflecting other activities are down.  This is classic war stuff - non war related activities are in decline as people resources get diverted towards the war effort; and those regions where the battles are being fought are seeing a collapse in all economic activity.

 - Deklein and Pure Blind are seeing the full effect of war

 - There is a potential that Lonetrek is becoming a new trade hub? - or at least is a key staging post for the war.

 - one or two effects seen from the Citadel release.  Expect more in May.



Overall

What we have in April are the numbers of war with the homeland of one side under siege.

General activity was lower in April with Mining down 9%, Production down 4% and Bounty Prizes down a massive 22%.

That said, the activities of war were up: Destruction rose 2%; Insurance payments rose a massive 31%; Alliance Registration fees up a massive 41%; and Corporation Registration Fees up 12%.

In amongst all this, Trade was only up 1% - so not recovered from the 14% fall during March.

There was 1 less day in April so that should have reduced everything by 3% anyway - though i suspect Easter being in March distorts matters also (not sure which way though!).

In March trading fell some 15% in all major Trade Hubs and April saw no recovery with all Trade Hubs either flat or very slightly changed.

The amount of ISK sitting in players and corporation wallets fell from 972 trillion to 968 trillion - in part due to the spending exceeding income for only the third month on record and also due to 4 trillion leaving the game (players leaving).

The overall numbers to keep everything in perspective for March, all in Trillions: Mining fell 9% to 23.0; Destruction rose 2% to 35.3; Trade rose 1% to 849.8; Production fell 4% to 104.5.


Items of note from Regional Activity

Trade


Trillions
1 The Forge 597.7
2 Domain 99.4
3 Sinq Laison 34.8
4 Heimatar 19.1
5 Lonetrek 18.6
6 Metropolis 14.0
7 The Citadel 7.1
8 Essence 6.5
9 Providence 4.4
10 Tash-Murkon 4.1

No big ranking changes from February or March.  Business almost as normal really, Trade Hubs dominating.  That said, Lonetrek has pulled further away from Hek (Metropolis).  In March it had caught up and was broadly inline, now it is clearly ahead.  Indeed, Lonetrek has a real chance of overtaking Rens (Heimatar).

It would be odd if Lonetrek was made the fifth, or indeed fourth, Trade Hub given it is a region that is right next door to Jita (The Forge).

As a reminder to new players, the main 5 Trade Hubs in the order we know: The Forge (i.e. Jita); Domain (i.e. Amarr); Sinq Laison (i.e. Dodixie); Heimatar (i.e. Rens); Metropolis (i.e. Hek).

In the next 5: the expected Essence and Tash-Murkon are there, known secondary trade hubs.  But also Lonetrek and Citadel (both Regions that are one jump out of Jita) and Providence (null sec space that borders several highsec Regions: Domain / Tash-Murkon / Devoid / Derelik).

The dominance of The Forge (Jita) reigns supreme though - Jita shows no sign of losing its dominance.



Production



Trillions
1 The Forge 19.6
2 Lonetrek 14.0
3 The Citadel 11.8
4 Domain 7.3
5 Sinq Laison 5.3
6 Providence 3.6
7 Metropolis 2.8
8 Geminate 2.5
9 Malpais 2.1
10 Tash-Murkon 2.0

In terms of Production The Forge is top slot - makes sense, many people will produce near where they buy the raw materials and/or intend to sell.  I suspect Lonetrek and The Citadel benefit from being next to The Forge and so less jumps to transport raw materials from Jita or produced items to Jita.

Domain and Sinq Laison are the other two major Trade Hubs - hence would expect Production to be there.

Deklein has fallen from the top 10 all the way to position 15 with a value fall of 61% from 4.0 trillion to 1.6 trillion.


Mining


Trillions
1 The Forge 1.7
2 Lonetrek 1.4
3 Domain 1.3
4 Providence 1.3
5 Metropolis 1.1
6 Everyshore 0.9
7 Tash-Murkon 0.8
8 Sinq Laison 0.8
9 The Citadel 0.7
10 Malpais 0.7

Some interesting items of note in mining.

Deklein, which historically had been a Top 10 mining Region has dropped out down to position number 44!  In fact, mining in Dekein has fallen 88% from 1.0 trillion to 0.1 trillion!

Otherwise, no change of note.  Tash-Murkon is back in the top 10 having fallen out in March.

The Forge and Domain at the top given being major Trade Hubs - so people mining near where they intend to sell and Lonetrek being next to The Forge and itself a major production Region.

Providence is up there given it is nullsec space that is very connected to several High Sec Regions and has a more neutral policy to neutral players.



Destruction


Trillions
1 Lonetrek 3.0
2 Pure Blind 2.3
3 The Forge 2.3
4 The Citadel 1.9
5 Black Rise 1.6
6 Domain 1.4
7 Tribute 1.1
8 Deklein 1.1
9 Metropolis 1.1
10 Sinq Laison 1.1

In March we saw Vale of the Silent enter the top 10 given a large battle.

In April we now see Deklein enter the top 10 as the battle moves to a home region.  Also, Pure Blind, another home region, storms into the number 2 position with a massive rise of 165% from 865 billion destroyed in March to 2.3 trillion destroyed in April.  In a similar vein, Lonetrek is now the number 1 slot.

War regions aside, we see that Destruction follows Trade - for that, read ganking.

For The Forge, during April there was 686 trillion ISK of goods imported into the Region and 665 trillion ISK of goods exported.  Out of all that, a mere 2.2 trillion was destroyed.  A drop in the ocean really, only 0.2% of all traffic value.  Though annoying if you happen to be amongst the drop.


In fact, all the major Trade Hubs don't see more than 0.2% of their import+export traffic destroyed in March (or February).  Ganking is clearly there but just not the threat it is made out to be.




Deklein

The numbers of a war:
  • Notable that Dekelin saw 228 trillion of exports out of the region in April vs 55 trillion Exports in March.  (Imports were 151 trillion vs 67 trillion in the prior month).  Someone was moving stuff out as quick as you like!
  • Destruction value almost tripled from 410 billion to 1.1 trillion.
  • Mining collapsed 88% from 1.0 trillion ISK to 126 billion.
  • Trade fell 35% from 2.8 trillion to 1.8 trillion ISK.
That's war for you: people leaving; trading falling; mining falling; destruction rising.


Pure Blind

The numbers of a war - almost but more interesting:
  • Pure Blind saw 211 trillion of exports out of the region in April vs 87 trillion exports in March.  However, Imports were 232 trillion vs 86 trillion in the prior month).  So, in all a balance.  Looks like someone was leaving and someone else entering.  I guess that is called a takeover!
  • Destruction value almost tripled from 865 billion to 2.3 trillion.
  • Mining collapsed 81% from 231 billion ISK to only 44 billion.
  • But Trade rose a massive 200% from 1.0 trillion to 3.0 trillion ISK.

Not sure what to read into all that other than someone has moved in big time, destroyed what was there before and is now trading aggressively - perhaps using it as a staging post.



Items of note in the Sinks and Faucets

Buying Skill books rose 21% to 11.9 trillion - which is partly recovering from the fall in March.

We can see the effect of Citadel Blueprints: the spend on Blueprints shot up 566% to 24.8 trillion vs 3.7 trillion in March.

We can also see some of the effect of the new Brokers fees with fees rising 56% to 7.5 trillion (though given the change in Broker fees was introduced at the end of April there must be other explainations).

Net insurance payments (payments to players less premiums paid to NPCs) rose by a massive 31% to 4.5 trillion ISK (on top of a massive 21% to 3.4 trillion ISK in March).  This is despite a 22% fall in bounty payments and only a 2% rise in total Destruction.  So, similar to March we are seeing a much greater use in Insurance for this current war than we have seen in normal times.  I.e. players are taking their ships to war nicely insured rather than out ratting uninsured.

On the Sinks and Faucets data there is a Sink called "Other".  Not sure what it is but in February it had an ISK inflow of 13.7 billion and an ISK outflow of 47.4 billion vs March inflow of 15.3 billion and an outflow of 51.1 billion vs April inflow of 14.1 billion and an outflow of 85.7 billion.  That said, the monthly inflows seem stable at 14 billion though the monthly outflow has almost doubled from February to 85.7 billion.  I am still not sure what this is . . . . perhaps the sum of odds and ends.

Project Discovery fell 12% from 340 billion of ISK to 298 billion.


Items of note in the Money Supply

The greatest inflow of ISK into the game as a % of the prior day's ISK was on 17 October 2014 when 4.9 trillion ISK came into the game (=0.66% of the prior day's ISK in the game).  And indeed 18 October 2014 was the third largest day with 4.1 trillion ISK coming into the game.  Not sure why this would be: Plex went over 800m though that itself would not cause ISK to flow into the game; may also relate to SOMER Blink reimbursing prior deposits (see paragraph below).

That said, in April we had a new top 10 day % inflow when on 1 April 2016 3.8 trillion ISK was generated = 0.39% of the prior day total ISK.

The greatest outflow of ISK from the game occured on 20 August 2014 when a massive 32.7 trillion ISK left the game (=4.3% of the prior day's ISK in the game).  Most likely to do with the banning of SOMER Blink from the game on that day.  To put this in perspective, the next largest outflow of ISK was on 8 January 2016 when 4.8 trillion left the game (=0.52% of the prior day's ISK in the game) - again, most likely due to a banning event: The Latest IWANTISK Ban Wave.  Seems at least to be a pattern to the major outflow days = banning days.

That said, in April we had two new top 10 % outflow days.  27 April was the second greatest % outflow (at 11.6 trillion) and 28 April was the third greatest % outflow (at 5.5 trillion).  I suspect we can map those two days directly onto the 24.8 trillion spend on Blueprints in April (vs the normal 3 - 4 trillion) as Citadel Blueprints were purchased.


Items of note in Imports and Exports

As we would expect the major 5 Trade Hubs and the Regions next to them see the greatest Imports and Exports.  No surprise there, all traffic heading for Jita / Amarr / Dodixie / Hek / Rens.

Looking for some notable items:

  • Deklein and Pure Blind, as noted above, saw large increases in Imports and Exports in April
  • Continuing the trend seen in March, Branch saw a big rise in both imports and Exports.  If i follow the rise in Imports and Exports from connecting Regions then the trail would suggest these imports and exports were coming and going from Venal (not Deklein or Tenal) which in turn looks like it came from Tribute (not Perrigen Falls).  From there it was imported and exported to Lonetrek (and so some onto The Forge).
  • Looking closer at Branch - mining collapsed by 88%; Destruction rose by 13% on top of the March rise of 33%; Trading collapsed by 29%; and Production collpased by 85%.  Branch is right next to Deklein, so likely caught up in the war!

The following look to be war related:
  • Black rise saw an abnormal rise in Imports and Exports - no doubt war related given the position of the region.
  • Essense rise saw an abnormal rise in Imports and Exports - again, war related given the position of the region.
  • Placid rise saw an abnormal rise in Imports and Exports - war related given the position of the region.
  • Tenal rise saw an abnormal rise in Imports - war related given the position of the region.
  • Venal rise saw an abnormal rise in Imports and Exports - war related given the position of the region.

Not sure about these two:
  • Curse rise saw an abnormal rise in Imports and Exports - not sure why that would be.
  • Derelik rise saw an abnormal rise in Imports and Exports, though trading fell 26% - not sure why that would be but i suspect related to Curse given those Regions are next to each other.

Citadels

Only seen two effects so far:

Firstly, the spend on Blueprints rose a massive 566% from 3.7 trillion ISK to 24.8 trillion ISK.

Secondly, the price of Plex fell.  I greatly suspect players and Corporations are selling surplus Plex to fund the cost of the new Citadels - and perhaps the cost of the war.